Major Changes: — Rebuilt all tools with VS This requires manually adding a mission to your addon in Addon Builder, and clicking refresh in the content pane, selecting the mission asset in the content pane, and then clicking the blue pencil in the toolbar. This will spawn you in slew mode over Hilo and you will need to use SimDataEditor to move to another location if the mission does not start there.
This allows previewing the placement and orientation of mission objects and triggers. Minor changes: — Added and clarified some variables and units in SimDataEditor — Fixed switching between aircraft with different numbers of engines and fuel tanks in SimDataEditor — Updated the default ConversionOptions file — Fix bug where failed export would just hang at the progress bar. It has been a while since the last public version, so these are quite a few changes.
As always please let me know if you find bugs or new issues with this version. This allows controlling the conversion process in the various ways: — Replace specific variables from MDL scripts with specific ones from Flight — Replace entire scripts from MDL scripts with lua scripts — Replace textures by name — Replace referenced attached objects, effects or other object references with different ones — Add additional bones and reference points to models — Add input actions mouse rects to bones.
Search Settings. Round Trip. One Way. Clear Input. From: -. To: -. Hide Results Filters. Sort By. Show Contract Flights at Top. Check Commercial Fares. Previous Especially the voices labelled as Natural. This tool can be easily accessed on the Edge browser. But, Read more….
To estimate the launch throttle for the auto launch NAV LAUNCH feature of iNav; traditionally you have to hold the model vertical and apply throttle until it is buoyant and just starts to rise. This Read more…. This tool allows you to easily calculate the wavelength for the frequency you are using for your RC link or FPV feed.
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