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Which brings us neatly to Europa Universalis Ill's headline feature - 3D graphics. Dont get too excited - it hasn't gone all Total War intriguing though the prospect is. Rather, in place of the static 2D map that was probably knocked-up in MS Paint we're now treated to a zoomable atlas, with textured lapping oceans and soldier pieces that poke at each other with all the enthusiasm of a road-sweeper encountering a dog turd.

Underneath the GPU-friendly visuals, the game is essentially unchanged. Choose a country, set yourself a goal and see how you get on through years of history. The beauty of it is that the game doesnt place any restrictions upon your ambitions or lack thereof.

As ever, the combat could hardly be termed exciting, but the challenge is more about maintaining your military and making sure the populace is behind you. There's a patch to fix the tutorial-save problem, and maybe they'll even fix the translation problems that occasionally pop-up in Europa Universalis's English language version.

All that aside, the game itself is complex and engrossing, though the detailed micromanagement needed will probably not appeal to those looking for casual play.

While real-time strategy games are currently in vogue, the scope of Europa Universalis is such that it's difficult to maximize the micromanagement in an RTS environment. Fans of the turn-based Sid Meier's Civilization II may find the more detailed play appealing, while at the same time being frustrated by the RTS play-mode. The game is conceptually divided into three areas of play -- economic, military and diplomatic.

Of these, the economic model is the most complex, with various options for colonies, trading posts, commodities and merchants. Closely interrelated is the political model.

Without political stability, your economy will soon falter. You must also make alliances with other powers, fight wars as needed, and be careful not to overextend your goals. The military model is the most simplistic with limited troop options and strategies. As war-gaming, it's barely more complex than Civ II.

Enjoyment: Annoying flaws some of which can easily be fixed by patches hinder the enjoyment of the game. Replay Value: The game's strongest advantage is its replayability. If you like the game enough to not mind its flaws, then you'll most likely find it high on your replay list.

The historical strategy genre has been dominated by the Civilization series of games. Considered by many to be the pinnacle of the genre, the series spanned history over thousands of years. Europa Universalis concerns itself with the period of expansion and colonization, Traditionally, this time period has never been a focus of computer games, just a side note in the marching forward of history.

Will Europa Universalis set a new standard for historical real time strategy, or be sacked and annexed like so many lands before it? Europa Universalis comes with several scenarios spanning You can control one of several major countries in each scenario. Although there are only a maximum of six major countries in each scenario, over ninety different countries are included.

With a simple alteration of a text file, you can control any of the minor countries in each game although this isn't officially supported.

This adds up to a lot of gameplay; the default setting is 1 month per minute, and if you play the Grand Campaign all years , that's 60 hours to complete the scenario, and that is simply including just one of the included scenarios.

For those conquerors who wish to dominate the real world, a multiplayer option is included, although this make take a while, and really is just an added bonus to the already expansive features of Europa Universalis. The sound is slightly limited in Europa Universalis.

There are 58 different sound files I counted all by myself depicting anything from troop movement, to combat, to construction of buildings. Like the graphics, they just serve as an small accessory to the gameplay. You won't hear anyone complain about the sound except the fighting sounds get annoying after a while , but it isn't groundbreaking either.

Here is where Europa Universalis really shines. The player can take control of one of the powers, ranging from powerful China to dwarf countries. The main goal is to achieve the prosperity of your state without falling under the oppression of the aggressors.

There are many tools to achieve this: government, trade unions, religion, economic direction. Only you decide with whom to fight, and with whom to enter into cooperation.

Much attention is paid to colonization, which gives impetus for further development. In addition to spring politics, one should not forget about the internal situation in the country: you will have to monitor the loyalty of subjects, regulate their behavior. Download torrent. The site administration is not responsible for the content of the materials on the resource.



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