Delete game civilization 3




















But you have to delete manually. It shouldn't be that hard to add a delete function to the save game menu. But it is not that hard to clean the folder manually either. It's much easier to go through the folders than any function Firaxis could add. At least it is after one has discovered what the Windows key does. Razorwing , Mar 12, How can you use the windows key to go to the saved games folder in civ3?

And I don't like the windows key. There are other operating systems around and it looks really funny when I'm running my Mandrake Linux. The keyboards are for general use not for windows only. Shaitan, Wheel of Time? Shaitan , Apr 17, Joined: Jun 29, Messages: 1. I tried to delete the registry keys listed above after backing them up on windows 7 but the registry was set up differently.

I had to search the registry for "civilization III" to find the keys to delete. After deleting the ones I found, I tried to install civ III but it acted like it still needed to be uninstalled. So I went back and searched again and it found more keys.

It apparently doesn't find all the keys in one search. I kept searching and deleting if I could tell that a whole "folder" was for civ I deleted that instead of the individual keys listed in the search results. I had to do this three or four times to get all the keys cleaned out. Keep searching and deleting until you can't find any more.

When it was clean it still showed a key called 'default' but you can't delete that one anyway. Greystrand , Jun 29, You must log in or sign up to reply here. Show Ignored Content.

Share This Page Tweet. Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? The bonuses from a Golden Age, however, are still subject to the Despotism tile penalty. For example, Japan builds Samurai. For example, the Samurai has an extra defense point than a Knight. Preserve Random Seed means that the randomly generated number for something such as a battle or anarchy calculation will be stored in the game so that you cannot save your game and reload continuously to get a favored outcome.

This is used in most Single Player games, especially competitions. If another civilization kills it, you are eliminated. In Mass Regicide, you have 7 Kings. With VP scoring, you gain points for things like cities conquered, units defeated and techs researched, and you have to gain a certain amount again, specifiable in that screen.

Also, in certain scenarios like WWII: Pacific, you gain points for units that control an obelisk, representing a victory point location. There is a myriad of ways VP Scoring is used. Capture the Princess is where each civ has an unmoveable Princess unit in their capital — if another civ captures it and brings it to their capital, they get a point and gold bonus. Another princess is then replaced in the former capital.

Reverse Capture the Flag is where you bring a unit to a certain location. This is a setting intended for Multiplayer games, as it speeds up the game — half the turns, double the growth, research, half build costs, etc.

It speeds up the game tremendously, though it is a bit unbalanced workers still improve terrain that the normal terrain. For luxury resources, each of the 8 luxuries you bring into your cities will make your citizens happier. With strategic resources, if you connect a resource to your cities, you can then build units that require it.

For example, if you hook up Iron, you can then build Swordsmen. There is no limit as to how many units you can build off of a resource. The AI get a variety of bonuses and disadvantages depending on difficulty level. On Chieftain, the cost factor basically a cost modifier; default is 1 is 2 for the AI — meaning everything takes twice as long to do, from researching a tech, to building a worker.

However, on Emperor, the cost factor is. Warlord: AI Cost Factor: 1. Monarch: AI Cost Factor:. Emperor: AI Cost Factor:. Sid: AI Cost Factor:. Notice: Offensive and defensive units for AI means best units known at the start of the game — e. Civs that start with Warrior Code start will get Archers for offensive units. You are also encouraged to visit the Civilization 3 Info Center , containing a list of Civilizations, Units, and other assorted Civilization-related information.

Each civilization in a game has a type of government — the default is Despotism. For exmaple, a government like Monarchy has very high unit support you pay less gold for unit upkeep and you can station units in your cities to keep the citizens happy called Military Police, or MP. In Republic, it has low unit support and no MP allowed — but it gives a commerce bonus to your cities. Governments also affect corruption — Democracy has low corruption, but has high War Weariness your citizens do not like war.

Choosing a government is all about weighing your options. For a detailed guide of governments, check out this Conquests PDF. Upon discovering a technology that enables a new government, you can opt to have a revolution. If you do, you go through a period of anarchy see next question.

It is essentially mimicing chaos. For Religious civilizations, anarchy only lasts 1 turn in Vanilla and Play the World , and 2 turns in Conquests. The calculation is pretty much based on luck and the size of your civilization — if you revolt when it is smaller earlier in the game , it is more likely to be shorter, but not necessarily. All cities connected to a trade network share the same resources; for example, if you have 1 source of Iron connected via road to a nearby city, and that city is connected to your other five towns, all 6 of your towns will be able to use that Iron!

This way, one resource can be used in all of your cities nationwide. Also, connecting your cities to the trade network and your capital will also reduce corruption. There are a couple of ways where you can lose money. On the F1 Domestic Advisor screen, you can see a breakdown of where you are losing your money as well as where you are raking in the cash.

Science: This is pretty straightforward. The higher your science slider is the slider to the right with the beaker , the more money you will spend on science instead of earning in gold. This is an easy way of earning more gold — turn down the slider and sacrifice some science for gold, if you are losing lots of gold.

Also, when you only have 1 turn left to research a tech, try turning the science slider down — sometimes you can still get the tech in 1 turn, while earning extra gold. Entertainment: This represents another slider — the luxury tax slider below the science slider.

Corruption: This shows how much money is being lost to corruption. This is usually higher the larger your empire is, as there will be more corruption. For ways to lower this, see this question. Maintenance: This is how much gold you are paying to maintain city improvements. For example, if you have 5 cities, and each has a temple 1 gold in upkeep per temple , you will pay 5 gpt in upkeep. This can add up quickly with a large empire, and it is hard to stop; you have to watch what you build and make sure it is necessary.

Different governments have different limits, and how much you pay in upkeep. For example, if you go over the limit in Monarchy, you pay 1gpt per unit extra. Republic is 2gpt. Feudalism is 3gpt! It helps to disband old units or units in your core away from borders of other civs.

For more, see this question. To Other Civs: This is pretty simple — it is how much gold per turn you are giving to other civilizations in diplomacy e. Similarly, there is one on the positive side of things for money you are receiving.

Roads are also the key. Every tile with a road produces an extra commerce. That is one reason Republic is considered the best government. Lowering corruption is an effective way of earning money too. This is hard to determine — it is usually case by case. This is especially true for railroads, when you can move units anywhere in one turn.

The number of ideal units also depends on your goverment. With Monarchy, you can afford to have more units stationed in your cities. However, in Republic in Conquests , you get very little unit support — and each unit past the limit costs 2 gpt to maintain! Those costs can add up very quickly, so in this case it is best to keep a smaller, more updated army.

This is called the Despotism tile penalty. Mobilization is a special state you can place your nation in. It is aimed for civilizations fighting many wars that need a significant boost in their military production. In Mobilization, you can only build military units infantry, cavalry, tanks, etc. However, each tile that produces at least 1 shield will produce an extra sort of like a Golden Age, but not for commerce.

While you get a boost militarily, your infrastructure and cultural improvements will be a bit lacking. It is just an option that is there if you think it will benefit you! It is a very complicated subject, for one because it depends on which game your a playing. There are also two factors in corruption: rank corruption the rank of the city when all cities are ranked by distance from the capital — e. For a more descriptive analysis, I refer you to the links at the end of this question. There are a few ways to combat corruption.

One is by building corruption-reducing improvements Courthouses and Police Stations — they decrease the distance corruption and lower the maximum amount of corruption , and another is by connecting the city to your capital. Corruption is also affected by your difficulty level the higher the level, the higher the corruption , and whether or not your are a Commerical civilization.

Changing your government to one with lower corruption also works well, as does building the Forbidden Palace see next question. For a more in depth study, see these great threads by alexman: for Vanilla and Play the World and for Conquests. The Forbidden Palace is a Small Wonder each civilization can build one, and only one, FP , which helps to lower corruption in that city and nearby cities. However, it has no effect on rank corruption. If the city you built it in gets razed, you can rebuild the FP elsewhere, as long as you still meet the OCN requirement.

Of course, the larger the map, the longer the game will take to play, as there will be more civilizations, more cities, more units, more everything! The only major change is the increase of the Optimal City Number as the map size increases. How is it used?

The optimal city number is a figure that has two main purposes, and differs on different map sizes. The first use of it is for the check to see if you can build the Forbidden Palace — if you have a number of cities greater than or equal to half the OCN, you can construct the FP.

The second purpose of the OCN is for corruption. This can be modified by things such as having the commercial trait, your government, if you have built the FP, and others. The OCN for map sizes are as follows:. Both types of wonders give benefits to the civilization s that build them — the only difference is who can build them. Great Wonders can only be built once, by one civilization, and only they get the benefit of that wonder.

If that wonder is razed, no other civilization can ever build it again; it is lost forever. However, Small Wonders can be built by each civilization — so every civilization can get the benefit of that wonder if they build it.

For example, the Apollo Program is a Small Wonder, and can be built by each civilization, as it is needed to win the Space Race, although, say, the Sistine Chapel is a Great Wonder, and can only be constructed by a single civilization. To see exactly what all the variables stand for, I refer you to this thread explaining it in depth. Also, techs are very expensive to buy or research when no one knows them, or only 1 or 2 civs do — these are called monopolies.

Also, check out this Tech Calculator. Scientific Great Leaders are units that might appear when you are the first to research a technology and they are only found in Conquests.

SGLs can be unbalancing to the game because of their strength and pure luck, but if you do play with them on and receive one, be sure to use it wisely! We Love the King Day symbolizes that the citizens in a certain city are happy, and thus, that city has lower waste less shields lost to corruption. You can tell as city is in WLTKD because there will be what look like fireworks exploding over the city.

The city cannot also be starving less than 2 food produced per citizen. Civil disorder is when your city stops producing any commerce and shields — it essentially stops all production in that city, although it will still grow.

It occurs whenever your city has more unhappy citizens than happy. So if you have 5 of the 8 luxuries either domestically or imported from other countries , your cities will get 5 happy citizens.

If you have a city with 5 citizens, all will be happy. Marketplaces act as a modifier to this luxury happy citizen bonus. For the 3rd and 4th you have, you get 2 happy faces each. For the 5th and 6th, you get 3 each. For the 7th and 8th, you get 4 each.

Likewise, all cities, regardless of whether or not they have an aqueduct or fresh water, need a Hospital available with Sanitation to grow past size There are a number of reasons why you might not be able to, but you only need one to prevent you from building the wonder!

First off, you can only build a wonder in one city. Also, some wonders Great and Small require things before you build them e. Other wonders require access to fresh water, while some require sea water like the Colossus. The second, directly below the city graphic, is the name of the city, and the number of turns until it grows one population level.

The last, below the growth indicator, is what the city is currently producing e. There are 3 of them — and each stands for a different improvement. The sword stands for a barracks, the anchor represents a harbor, and the plane means the city has an airport. The latter two are visible on all AI cities if they have them because they are important to see if you can trade with a certain civilization.

There are 5 specialists, and here are their descriptions also, check out this article :. All forests produce 1 food and 2 shields — but they also can be chopped down. To view a diagram indicating where a forest chop will go if two cities are equodistant from the forest, see this image see what value the forest is for each city — it goes to the lower value city. The city governor is sort of like an automated human to control decisions in your cities.

It might work the tiles that will give the most production, or food, etc. Factories and the other power plants all give a boost in production to the cities they are built in. Then, if you have the required technology, you can build one of the power plants not all 3. No — there is no shield or food carryover for cities, just like there is no beaker carryover when researching a technology. This is where micromanagement enters the game. If you have 2 hit points only drafted units have 2 HPs , it is a conscript unit, 3 hit points is a regular, 4 hit points is a veteran, and 5 hit points is elite.

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You can't invite this user because you have blocked him. Posted September 21, I can't figure out how to do this! I attempted to delete by clicjing and pressing delete, but it doesn't do anything. Google hasn't helpedmuch for the gog version either.



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