Xbox 360 nascar 08 patch




















Buy on. Play Sound. Please enter your birth date to watch this video:. January February March April May June July August September October November December 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Enter. Critic Reviews. Score distribution:. Positive: 6 out of Mixed: 20 out of Negative: 3 out of Armchair Empire. All this publication's reviews Read full review. Game Informer. Tweaks are needed in the AI to better replicate competitors' actions and racing lines, and I'd like to see some long-overdue additions like user-controlled pit stops , but this game has got the feel of a stock car down pretty good — especially with about a billion ways to setup your car.

It's a mix of the new and familiar that shakes out to be a pretty fast restart. Gamers' Temple. Gamer 2. While NASCAR 08 may be a fine game for the most part, it's the repetitive workload required to get into the meat of The Chase mode that'll drive people away quickly, if not the loose steering controls that require adjustment to get a good grip on the in-race gameplay.

But ultimately, like an import tuner with fuzzy dice and neon running lights but no steering wheel, you can't help feeling that some of the most important parts are missing. Worth Playing. If you're looking for nice graphics in a realistic racing environment on a next-generation platform, then perhaps this is right for you, but if you're looking for an exciting career mode, crazy pileups, or the ability to manage a team, then an older NASCAR title is what the doctor ordered.

Xbox World Magazine UK. However, you can't teleport from car to car in an effort to help your team do better anymore. This isn't a huge loss, but it's another example of EA removing features rather than adding them. The game's artificial intelligence is still solid, though drivers are still too prone to going berserk when you accidentally bump them and often retaliate by blatantly smashing into you.

There are other areas in which the game is lacking. Only four human players can race together online and there are no leagues. As has been the case in previous years, there are limited visual customization options in the game. You can choose from a handful of different paint schemes and colors, but once again, you can't pick a number under or create custom designs.

Even with all of the missing features and the "been there, done that" feel of everything else, there's a solid racing game to be found.

Races are generally close and though some may dismiss NASCAR as "just turning left," you can really feel the difference from one track to the next, so it pays to practice. If you do make it into victory lane, you can choose to celebrate by tearing up the infield and doing doughnuts on the track. That never gets old.

You can also save mid-race, so if you're one of those people who enjoys running the entire Daytona and happens to be gainfully employed, you can save, go to work, then come back to finish your race later. You'll find yourself with quite a few rivals by the time it's all said and done. It shouldn't come as any surprise that the game looks nearly identical to last year. Car damage has been improved slightly, but you'll probably only notice it on your car because everything else, including the tracks, is so aliased.

It's neat to see rubber and dirt build up on the camera, but the effect is used on all camera angles--even replays from cameras above the track. There's still motion blur on the sides of the screen to help add to the sense of speed, but it feels like it has been toned down a bit. One area that really should have benefited from the move of one generation of consoles to the next is online play, but that didn't happen. There are leaderboards, but there are no leagues.

You can race against up to 11 other players on the Xbox , but we were unable to connect with another player on the PlayStation 3. Should you connect with another player on either system, you'll find that it's rare to find a full field and that it seems to take a very long time to start a race. Eventually you'll get to actually race, which is a good thing, because the racing is solid and lag isn't a huge problem.

One small issue from the offline mode, which is exacerbated during multiplayer because of the tendency to wreck more often, occurs when the game waves the yellow flag before wrecks are actually finished.

This means that unless a wreck occurs right in front of you, you won't have to deal with trying to weave in and out of it, which is kind of fun. More importantly, it means that you never get to pass the wreck, and as a result, you'll be behind the people who just wrecked during the following restart. GPS isn't needed; you probably want to turn left. But that didn't really happen either. The frame rate is nice and smooth, with day turning to night during some races.

The smoke and dirt effects are also pretty good, but mostly everything else is underwhelming. The tracks look decent but come off as rather bland, and they don't look much better than they did on the last generation. There's quite a bit of aliasing on both the tracks and cars. Cars look OK, especially when you can check out all 43 of them in line during a restart, but you rarely get to enjoy them much.

Car damage looks nice during replays where you can really watch the cars fall to pieces, but because every little bump causes your car to suddenly show damage, it doesn't look very realistic when you're racing.

The audio isn't much different from before. The cars sound great, while your crew chief does an adequate job, even if he sounds bored and routinely falls behind the action. Its biggest problem is that it's not noticeably better than last year's game and there aren't any compelling new features.

Upvote Leave Blank. The Good The chase is a nice way of introducing players to the sport Plenty of tracks and drivers Races are intense The Bad No career mode Default controls are incredibly finicky Driver AI is poor Very limited visual customization options for cars Online options are limited.

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